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ELM HQ

An ELM HQ game · A puzzle game. Allegedly.

THE GAME
IS LYING.

The Game Plays You.

You think you’re playing a game? That’s adorable.

The instructions deceive you. The interface won’t behave. And the neon eye has a suspicious amount to say about your decisions.

Coming soon for iPhone, iPad, Android and Mac.
Store availability and release timing may differ by platform.

01 / Nothing is what it seems

Simple to play.
Hard to trust.

Welcome to a psychological puzzle game where logic matters—but believing everything on your screen is a terrible strategy.

Read the fine print. Question the obvious answer. Try the thing you were explicitly told not to do. Your greatest opponent is the game itself.

02 / Inside the game

It looks straightforward.
That’s the first lie.

A button, an exit, a countdown. Ordinary things—until the game gets involved.

Pre-release views rendered from the actual game interface, not AI-created gameplay. Native platform appearance and the final release may differ. The campaign illustration above is separate from the game UI.

03 / An AI with an attitude

An opponent.
Not a loading screen.

The game’s offline character reacts immediately to gameplay. It can call back to failures, respond to your choices and greet a returning player.

With the optional online Eliza director enabled and available, Eliza can add validated replies in the background. The core puzzles don’t need a constant internet connection.

04 / Play your way

No account needed
to take the bait.

Start the core puzzles without an account. ELM sign-in is optional for supported account-linked features, including spending an existing ELM credit balance where available.

Optional extras and store purchases depend on the platform and release configuration. The store shows the current price before you buy. No puzzle in the first chapter requires a purchase to finish.

Questions about gameplay memory or privacy?

You can quit whenever you want.

At least, that’s what
the game says.